Landing a Taildragger
Overview
If there is really one word that sums up all you need to know about landing a
taildragger, that would world be "straight". You must touchdown
with the airplane absolutely straight with no drift or crab (which are really
the same thing). Since the center of gravity (CG) is behind the main
wheels of the taildragger, if you are not straight when you touch down, that CG
will be offset and will try to swing the tail around. If the drift is
slight, you can fight it back with the rudder. If the drift is
significant, or if you have a crosswind, you may not have enough rudder or
brake available to straighten things out, in which case you may find yourself
upside down the the weeds along the side of the runway faster than you can say
"groundloop". The bottom line is you want your wreckage to go straight
down the runway!
The other big issue with landing a taildragger is that given the CG being rear
of the main wheels, when the main wheels touchdown, the CG will want to
continue its downward momentum, thus pulling the tail down, which increases the
angle of attack, thereby increasing lift and causing the airplane to fly again,
or appear to "bounce". This kind of bounce in a taildragger is different
than that in a nose wheel airplane. Usually a bounce in a nose wheel
airplane is caused by landing too hard and the spring in the gear pushes the
airplane back into the air. There is no increase in lift so the airplane
settles back down. In a taildragger, the airplane wants to stay up in the
air a little longer after the bounce, yet it's slow, so a stall higher off the
runway than you really want is possible. Sometimes you may have been
carrying a little too much speed and the bounce leaves you 20' or more up in
the air, and slow! This bounce may require some quick work to keep the
airplane flying and get it setup for another touchdown attempt, or to make a go
around.
To avoid this "bounce", you need to either make a proper stall
or three-point landing, or a wheel
landing. Basically, with a stall landing, you stall the airplane just a
few inches off the runway. The taildragger is designed to sit on all
three wheels at about the stall attitude, so when you actually stall it, the
airplane will touchdown almost on all three wheels, probably a little tailwheel
first. Since the tailwheel is down now, the CG cannot bring the tail down
any more, so your angle of attack will not increase, and the airplane will not
lift off the ground again. Even if the angle of attack could increase,
it's already at or exceeding the stalled angle of attack because you did just
stall it, so it would be impossible for it to gain any lift and fly off again.
The three-point landing is actually very similar to the stall landing.
Most taildraggers will sit at their three-point attitude just slightly shy of
the stall. When you really get familiar with a particular airplane, you
can learn that exact attitude and touchdown so that all three wheels roll on at
the same time. Usually it's just shy of a full stall. It requires a
little finesse to do this nicely.
The wheel landing is actually pretty easy to make once you get the hang of
it. This landing simply requires that you make easy contact with the
runway on the main wheels first, with the shallowest rate of descent possible
so the downward momentum of the CG is slight. At the moment of touchdown
on the main wheels, almost with a slight anticipation, you apply forward
stick/yoke to prevent the downward momentum of the CG from pulling the tail
down. You actually want to raise the tail at that instance, decreasing
the angle of attack, maybe even to zero or slightly negative, so you really
stick the airplane down onto the runway. As the airplane slows down, the
tail will come down and you end the landing rollout the same as if you had made
a stall or three-point landing.
Is either the three-point/stall or wheel landing any better than the
other? This is a good topic of debate among taildragger pilots, but the
answer is simply no. Of course there are exceptions both ways
for particular airplanes as specific airplanes have to be approached
differently for all kinds of reasons, including how you might land it.
Overall, either type of landing is fine if executed properly. What really
matters either way is that you touchdown straight with no drift/crab. If
you can't get it straight, you must go around and try again, or go find another
runway. The bottom line is that for your typical taildragger you should
remain proficient in both types of landings and make whichever one you feel
most comfortable with in any given condition as that's going to be the safest
type for you.
Keep the Stick Back!
With all landings, you must keep that stick back when the tailwheel is
down on the runway! Keep it all the way back during landing rollout,
without exception. If making a full-stall landing, you want to work the
stick all the way back so that it hits the stop the moment the airplane stalls
and touches down, then hold it there until you shut down and get out.
With the three-point landing, you want to do the same if possible, or
immediately get it back at the moment of touchdown (it will be almost there if
not already). After making a wheel landing, as soon as you get the tail
down, immediately get that stick back and keep it back.
We have an entire page devoted to keeping the stick back.
Click here to see that page for more information.

In the following sections, we will break out into more detail each type of
landing.
Stall Landing
Stall Landing Outline
-
Make normal approach to runway.
-
By short final, eliminate any drift by lowering the upwind wing and keep the
airplane straight with opposite rudder as necessary
-
Make a normal flare to level flight just inches off the runway
-
Keep working the stick/yoke back so as to not let the airplane land and keep it
a few inches off the runway
-
Strive to get the stick/yoke all the way back to its stop
-
Allow the airplane to stall just inches off the runway
-
Keep the stick back!!!
-
Keep looking straight down the runway and steer the airplane with the rudders
-
DO NOT let your attention drop one instant from maintaining directional control
-
Keep the ailerons turned into the wind as necessary
-
Keep the stick ALL THE WAY back!
Three-Point Landing
Three-Point Landing Outline
-
Make normal approach to runway.
-
By short final, eliminate any drift by lowering the upwind wing and keep the
airplane straight with opposite rudder as necessary
-
Make a normal flare to level flight just inches off the runway
-
Keep working the stick/yoke back so as to not let the airplane land and keep it
a few inches off the runway
-
Strive to attain the exact attitude at which all three wheels will touch at the
same time. This attitude will probably be a little shy of the full stall
attitude.
-
Try to hold that attitude with the wheels just inches off the runway until the
airplane settles onto the runway.
-
Once the airplane is solidly one the runway, get and keep the stick back!!!
-
Keep looking straight down the runway and steer the airplane with the rudders
-
DO NOT let your attention drop one instant from maintaining directional control
-
Keep the ailerons turned into the wind as necessary
-
Keep the stick ALL THE WAY back!
Wheel Landing
The wheel landing is very easy to make once you get the hang of it. You
are basically just flying it onto the ground, touching on the main wheels as
gently as possible. Once the main wheels touch, you apply a little
forward pressure to the stick/yoke to stop the downward momentum of the CG so
the tail does not come down, thus increasing your angle of attack and causing
the airplane to fly again. You can even apply enough forward stick/yoke
so as to reach a zero or even slightly negative angle of attack to really stick
it on the runway. This technique might be useful in gusty conditions.
Don't worry too much about the touchdown attitude as it will vary depending
upon your speed. Some folks like to approach a little faster for a wheel
landing, but that's not necessary. You should be able to decide between a
wheel landing and a stall landing during the flare!
Wheel Landing Outline
-
Make normal approach to runway with normal final approach power
-
By short final, eliminate any drift by lowering the upwind wing and keep the
airplane straight with opposite rudder as necessary
-
Make a slight flare to near-level flight just inches off the runway, but keep the nose down a little
-
Let the main wheels settle onto the runway - be patient. Use the elevator
control to achieve this
-
Once the main wheels are one the runway, chop the power and stick it on with a little forward stick/yoke if necessary (often chopping power will be good enough)
-
Keep looking straight down the runway and steer the airplane with the rudders
-
Hold the tail up with more and more forward stick/yoke until it settles on its own
-
DO NOT let your attention drop one instant from maintaining directional control
-
Keep the ailerons turned into the wind as necessary
-
Once the tail comes down, immediately bring the stick/yoke all the way back
into your gut and keep it there
-
Keep the stick ALL THE WAY back!
In the bigger Cessna's (180/185/190/195) and probably others, you can actually get on the brakes
the moment both mains are planted. They won't nose over like you might think, and the brakes are very effective.
You can get on them pretty strongly and pull back on the yoke and really stop quickly once you get the hang of this technique,
and just let up on the brakes a little at the end and really put the tail down softly.
If you've never done this, ease into it, or get instruction from someone who knows the technique.
A good article on wheel landings for the Cessna 180/185 can be seen here.
This technique can probably be adapted for other types.
Crosswinds
Folks, we'll eventually complete this section. Please bear with us, but
feel free to bug us if you're tired of waiting!
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